Room settings presets

Here is the list of all submitted room configurations that can be loaded by the game.

ID Title Description Submitted by
1 Default All standard settings jez
7 HDO9 Rules of the HDO9 tournament jez
9 HDO9_public Rules of the HDO9 tournament, rooms are forced to be public jez
10 Quickfire Guideline rules (HDO9-like) with the following changes: 25% messiness (garbage hole column may change during an attack), PC sends only 9 lines, hurry-up after 150 seconds, #players is set to 2. Okey_Dokey
12 Retro 2 previews, no hold, 14-bag, b2b + T-Spins + Combos enabled (TF combo table), garbage canceling but no blocking, 60% messiness. Primary means of attack should be Tetrises, downstack combos and variable width combos (2 wide on bottom, 3 wide in middle, 4 wide on top). Okey_Dokey
13 P vs T system An even weaker combo table, less attack power for T-Spin Double/Triple. Same combo table and T-Spin table as in Puyo vs. Tetris matches. MattMayuga
14 Battle Combo Table Uses the combo table from Battle. MattMayuga
15 Classic memoryless randomizer, 1 preview, no Hold, T-Spins + Combos + PCs not rewarded, back-to-back enabled, garbage canceling but no blocking, 70% garbage messiness. Primary means of attack should be Tetrises (well on the wall) and downstack Doubles. 2 players only. Okey_Dokey
16 Doryfire Guideline rules with one significant change: memoryless randomizer (that means the generated piece sequence is totally random). Other changes: a little more messy garbage (25% messiness, garbage hole column may change during an attack), hurry-up garbage after 150 seconds, #players is set to 2. Okey_Dokey
17 NoCombos Combos disabled. Limited garbage blocking (sent lines subtract from incoming lines but remaining incoming lines are inserted immediately afterwards). Perfect Clears only send 9 lines (1 bag T-Spin Openers should also work against PCs). Okey_Dokey
18 Singlefire No hold. 0 previews. Classic randomizer. Attack table: 0,1,1,1,1,1,1,1,1,1,0. Rewards quickly clearing lines in whichever way possible. Eddie
19 Singlefire2 No hold. 0 previews. Classic randomizer. Attack table: 0,1,1,1,1,1,1,1,1,1,0. Rewards quickly clearing lines in whichever way possible. No solid garbage. Eddie
20 MPH MPH = Memoryless Previewless Holdless = meanest ruleset possible = the Meme. Memoryless Randomizer, 0 Previews (no next piece shown), no Hold. Double sends 1 line, Triple 2 lines and Tetris 4 lines. Anything else doesn't send additional lines (not rewarded: T-Spins, Combos, PCs, B2Bs). 75% garbage messiness, limited garbage blocking. Primary means of attack should be Tetrises (well on the wall) and downstack Doubles. 2 players only. Okey_Dokey
21 Christmas Attack table: 0,1,1,1,1,1,1,1,1,1,0. Every single attack (single, double, triple, tetris, t-spin, perfect clear, etc.) sends exactly 1 line. Rewards quickly clearing lines in whichever way possible. Everything else is default. Eddie
22 Christmas2 Attack table: 0,1,1,1,1,1,1,1,1,1,0. Combo table: 0,0,1,1,1,1,1,1,1,1,1,1,1 Every single attack (single, double, triple, tetris, t-spin, perfect clear, etc.) sends exactly 1 line. B2B’s don’t send anything. Combos are significantly reduced in order to prevent overpowered, early wins with a combo opener. Rewards quickly clearing lines in whichever way possible. Everything else is default. Eddie
23 Classic Multiplayer Classic rules for multi-player music960633
24 No Combos and PCs PCs and combos do not send any additional lines. MattMayuga
25 2 to 4 lines only B2B, Combos, PCs, and T-Spins disabled. The only means of sending lines are through doubles, triples and quadruples. MattMayuga
26 test testtesttesttest farfuture